Dungeon dice game yugioh
Description Discussions Comments Change Notes. Add to Collection. This item has been added to your Favorites. Type: Game. Complexity: Medium Complexity. Number of Players: 2. Play Time: 30 minutes , 60 minutes. Language: English. File Size. Created by. See all collections some may be hidden. Subscribe to download Yu-Gi-Oh! Dungeon Dice Monsters. This item has been added to your Subscriptions. Tunneling monsters can pass through other monsters at the cost of two Progress Crests per space.
Flying monsters can only be attacked by other Flying monsters or regular monsters with special abilities, and normal monsters can pass under them. Flying monsters require two Progress Crests per space even when not passing over enemies. However, neither of these types can occupy the same space as another monster, balancing out their advantages. Each player picks their monsters and sets a Monster Lord figurine or token, if a figurine is unavailable on white space.
Blue in the Advanced Gameplay; see below. Players decide on who goes first, and that person then picks three dice from his or her dice pool and rolls.
While it is suggested they all be the same level, they can be mixed if desired. The player then takes any crests available and uses them or puts them in the crest pool. As more monsters are summoned, the players will begin to form a bridge between themselves and their opponent. Once the two paths meet, the players must attempt to get at the Monster Lord to attack. If two monsters meet on adjacent squares, they can battle.
Once one player destroys all of his or her opponent's monsters or is able to defeat the Monster Lord, that player wins. While essentially the same, there is one key difference with the Advanced Gameplay rules.
Rather than setting a Monster Lord figure or token on the white starting squares, they are placed on the blue squares, which are farther apart. Basically, this just gives more room for the players to work with, with a larger space to summon monsters and items. This can severely change the length of a game, making it take considerably longer than a normal gameplay session.
While quite a bit of hype surrounded the game before its release, sales were low and few expansions were released. A Starter Pack containing 7 figures, 7 cards, two Crest Pools an abacus , 12 dice, a number of hit counters, several pathway pieces, 4 Monster Lord Tokens, and a set of instructions the booklet modeled after the one used for the card game was marketed, as well as a limited number of Booster Pack sets, but before the full set was released, the line was canceled due to lack of support and fans.
DDM has had a number of variants created, namely the Japanese board game, English board game, and the Gameboy Advance video game. They all have a number of differences. Notably, the Japanese version was structured similarly to a starter deck - designed for a single player.
The American version came with enough supplies for two people, more in line with a traditional board game. The Japanese version is regarded to be overall higher in quality, with the included figures featuring hand-painted detailing that differs from the American version. Instead of molded plastic six-sided die, the dice were snap-together and unfolded on hinges into the dungeon path tiles.
This was to effect the dice going out of use when used; while good in theory, the dice tended to be hard to lay flat on the board and use as path. Most dice could only be unfolded in one pattern the standard "cross" formation , but a few special edition packs namely Blue-Eyes Ultimate Dragon and Obelisk the Tormentor included a second dimension layout. The English version did away with this by simply having ordinary dice and plastic pieces forming the 10 legal Dimension formations.
In the Japanese version, the dice pool is 15, and is customizable with dice obtained from the same booster packs as the miniatures and monster cards. Level 4 dice are limited to 3 per Dice Pool, and monsters and items are collectively limited to 10, with unlimited duplicates allowed. In the English version, you only have 12 dice 3 of each level , which are non-customizable. The maximum of monsters and items is still 10, but you can only have one copy of a given monster items are unlimited however.
In the Game Boy Advance game, dice and monsters are one and the same, with the limit at 15, and no limit to duplicates. No matter what version is played, the amount of summon crests is the same for all dice across a given level. Level 1 dice have four summon crests per die, Level 2 have three, Level 3 have two, and Level 4 have one.
They all have other crests on the remaining sides. The Japanese version has different configurations for different dice, meaning you can obtain a specific die that possesses a rich possibility of granting movement crests. The English version has 12 standardized dice. The Gameboy Advance game is similar to the Japanese board game, but has each individual die tied to the monster, so you must include specific monsters to include specific dice in your Dice Pool.
The Japanese version die color indicates the type of monster it is capable of summoning such as Warrior, Spellcaster, etc. In the English version, the color merely indicates what level the die is. The colors of the dice in the GBA game indicate the type of monster inside; red are Dragons, yellow are Zombies, green are Beasts, blue are Warriors, and white are Spellcasters. Black dice contain items. Some rules were added to the English version to streamline some problems with the Japanese version.
The Double Dice rule has players rolling twice instead of once, keeping all the crests, but only making one summon. The Triple Summoning rule allows a roll of three Summoning Crests of the same level to summon a monster one level higher. Getting to grips with the user interface, the rules, as well as the general pace of the game can mean that your first few battles reach up to 30 minutes long. Contrasted against classic Yu-Gi-Oh!
Once the flow of the gameplay starts to become smoother, any fan of Yu-Gi-Oh will recognise the classic characteristics that made the series so famous to begin with.
Browse games Game Portals. Dungeon Dice Monsters. Install Game. Online Duel Evolution 3: Duel Accelerator. Categories Yu-Gi-Oh! Dungeon Dice Monsters video game Video games. Universal Conquest Wiki.
This is where you go to progress the game. Fighting against duelists of "increasing difficulty". Difficulty: easy Description: A good place to start off and practice your skills. Original Prize: G. Normal field. Original Prize: Difficulty: Easy to intermediate Description: This is the second to last tournament in the first group.
Difficulty: Easy to intermediate Description: The last tournament in the first group. After you win this tournament you get to see the credits screen. Difficulty: Easy to intermediate Description: The field has two obstacles located at two squares two the left or right and eight squares up.
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