Axis and allies board game pc download




















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Hasbro axis and allies pc disc download First is the research phase, where IPCs a representation of industrial power can be gambled in an attempt to develop advanced technology, such as jet engines or rockets.

Enjoyment: Unfortunately, the learning curve keeps this game from being enjoyable for a very long time. Wargames tend to run on a sliding scale. There are simple kids games like Risk or Stratego on the one hand and complex, cardboard unit-stackers like Squad Leader on the other. And never shall the twain meet. Called a "bridge" game between mass market simplicity and grognard intricacy, it offers a game of World War II that can be played in only a few hours with a couple of friends.

The game begins in , when the sides were roughly equal, and ends, depending on which victory conditions are chosen, with the capitulation of two opposing capitals. The CD-ROM version brings the exact rules and gameplay of the boardgame to the computer, with some extra options. A dozen or so rule variants can be toggled on or off prior to a game--things like paratroops in bombers; scorched earth; deploying new naval units in an occupied sea zone.

There is also a unit editor, allowing you to adjust the cost, attack, and defense values for any unit, either globally or per side. The graphics look exactly like the boardgame the more attractive second edition, at least , which is a plus, and they do their job just fine.

Additionally, map territories change colors with a change of possession, something impossible on the cardboard maps, and this is welcome, as it makes it far easier to tell what territories you control.

Two views are available: a zoomed in view where you see a small part of the screen and make the most of your moves, and a zoomed out view that lets you see the whole world at once, though the latter's main use seems to be to let you admire the pace of your expansion. Hasbro has also thankfully left out the multimedia clutter that has plagued some of its other boardgame conversions, like Life or Monopoly--cutesy computer graphic animations that become tiresome on or two viewings.

But it did not make any use whatsoever of the CD-ROM's ability to do redbook audio, and I can't believe a better soundtrack wasn't provided--the five default national songs drone on and on repetitively. CD-ROM's have plenty of room for music. The worst complaint about the presentation of the game has to be the unit colors, however. Unlike the boardgame, where each player's pieces are molded in a particular color representing one of the sides, here, only the infantry icon is colored properly, while tanks, battleships, fighters, etc.

This sounds like a minor quibble, but it does in fact impact gameplay. The RTS battles are fought over dull, isometric maps. You can zoom in a little, though apart from the odd detail like trees crushed under tank tracks, there's not much to look at.

The base building and resource gathering system is fairly interesting, revolving around constructing HQs that produce and manage your armies, and depots that expand your terrain and generate cash, oil, supplies and ammo. An ever-expanding border shows the limit of your power, and within this area, troops can be re-supplied and new constructions built.

Units are grouped into regiments, each with six or so troops, trucks or tanks. The only naval units available are battleships - which are little more than floating HQs. Trouble is, when the fighting starts, tedious drag-and-drop mass assault tactics and creeping defence building ensues, and once again an RTS betrays its genre, featuring very little in the way of the eponymous strategy.

Engineers can build bunkers, airborne units can make paradrops, and you can use special powers at the crucial point in the battle. But these are khaki-clad drops in an ocean of military mediocrity. For the most part, you're sat watching a massive clump of your chaps duking it out with a massive clump of the enemy's chaps.

So can you at least play the original board game in the turnbased global strategic mode? It's been completely paired down to be little more than an excuse to jump from one real-time battle to another. You can only attack one occupied territory per turn, and there's no air or naval combat. Horribly dull. And if you're an old fan looking for some nostalgia value, you're better off calling some mates, buying some dice and dusting off that dog-eared old board game.

This is a big plus, when games like A World At War drag on almost as long as the battles they attempt to emulate. So we were very excited by Atari's new plans to reintroduce the game to a new generation of PC war-gamers. It was a straight-up board game conversion, no more, no less. So what now? Setting aside, the game differs from Total War in one key area - the 3D battles, which are set to follow the common RTS template where bases must be built and resources gathered before you can join a battle.

It appears to be a wholly unrealistic way to wage what are supposed to be realistic battles, but the developer sees this as the only way to ensure the war is as enjoyable to play through at the game's conclusion as it is during the tense early stages. In Total War for example, you could, after conquering a certain portion of the map, rely on numerical superiority to win the game with scant regard for tactics -and in doing so, effect a dreary anticlimax.

Although the global dynamic campaign will be the central focus of the game, requiring you to exercise both real-time reflexes and turn-based brainpower, Atari is planning to include traditional story-driven campaigns too.

There will be one each for the joint Allied and Axis side, which in the case of the latter is set to take an alternate route through history culminating in victory - or perhaps stalemate - for the Germans.

Whether this includes the subjugation of Great Britain or Russia, or a Japanese invasion of America we're not sure - Timegate is being coy.

However, it seems that unlike other WWII-themed games, this may well pull up a few welcome surprises. Of course, the full-scale war has yet to begin, with plans still being drawn up, so we reserve judgement till then.

There's Been a constant bombardment of World War II strategy games of late, and it's been so relentless that I'm sure we're becoming numb to it all. Shells from Commandos, Blitzkrieg, Soldiers and Codename: Panzers have been landing all around - and there's still no let-up. Between them and the various war-themed shooters they've covered every theatre of war imaginable, from all sides and every perspective.

Well, the clue is in the name.



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